Metaverse has emerged as the Dark Side of metaverse- Virtual assault on a Girl’s ‘Avatar’.
The virtual world of Metaverse is standing parallel to the real world. The virtual avatar of a 16-year-old girl from Britain was gang assaulted on Metaverse. This did not cause any physical harm to her, but she was emotionally broken and suffered mental torture.
The metaverse hailed as a revolutionary digital frontier, has recently witnessed a disturbing event that forces us to confront the darker aspects of virtual reality. In a deeply unsettling incident, a girl’s ‘avatar’ fell victim to a virtual gang rape, shedding light on the profound ethical and safety concerns surrounding our digital alter egos. In this blog, we delve into the chilling details of this incident and explore the urgent need for safeguards in the metaverse
What is Metaverse???
The term “metaverse” is derived from “meta-” meaning beyond or transcending, and “universe.”
it refers to a collective virtual shared space, often facilitated by the convergence of physical and virtual reality. It’s a digital universe where users can interact with computer-generated environments and other users in real time.
The metaverse is a virtual reality world in which users can interact, play games, and have real-world experiences. They can immerse themselves in this world and interact with the overlaying objects and people in the visual projected in front of them using current AR and VR technology. It transcends traditional boundaries, creating a parallel reality where users can express themselves through digital avatars.
Key features and aspects of the metaverse include:
1. Virtual Environments of metaverse –
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.
2. User Interaction with metaverse :
Users in the metaverse can engage with the digital environment and with each other. This interaction can include socializing, collaborating on projects, playing games, attending events, and conducting business meetings.
3. Digital Avatars of metaverse :
In the metaverse, users often create digital representations of themselves called avatars. These avatars can be customized to reflect the user’s preferences, identity, and appearance.
the Dark Side of metaverse- Virtual assault on a Girl’s ‘Avatar’……Action By UK Police –
This type of case has come to light for the first time and the British police are investigating it rapidly.
But which is the law to punish this crime, will the punishment be real or virtual, will real people be punished or virtual avatars, how should the criminals be caught, and what are the measures to avoid this… No one has the answers to all these questions right now. Since police and prosecutors are currently dealing with a massive backlog of real rape cases, the inquiry into the historic case has raised concerns about whether police should be pursuing virtual offenses, NYP reported
Even in the year 2022, a case of assault of a 43-year-old British woman came to light on Metaverse, about which the woman also complained to the British police and showed her photos, but no action was taken it. Nowadays, many cases of assault are coming to light in the Metaverse game Horizon Worlds. The company has also not taken any steps for security yet